Angle Command

Angle

Angle[Vector v1, Vector v2]: Returns the angle between two vectors v1 and v2 (between 0 and 360°) .

Angle[Line g, Line h]: Returns the angle between the direction vectors of two lines g and h (between 0 and 360°) .

Angle[Point A, Point B, Point C]: Returns the angle enclosed by BA and BC (between 0 and 360°), where point B is the apex.

Angle[Point A, Point B, Angle α]: Returns the angle of size α drawn from point A with apex B.     
Note: The point Rotate[A, α, B] is created as well.

Angle[Conic]: Returns the angle of twist of a conic section’s major axis (see command Axes) .

Angle[Vector]: Returns the angle between the x-axis and given vector.

Angle[Point]: Returns the angle between the x-axis and the position vector of the given point.

Angle[Number]: Converts the number into an angle (result between 0 and 2pi).

Angle[Polygon]: Creates all angles of a polygon in mathematically positive orientation (i. e., counter clockwise).     
Note: If the polygon was created in counter clockwise orientation, you get the interior angles. If the polygon was created in clockwise orientation, you get the exterior angles.

 

Note: Also see tools mode_angle_32 Angle and mode_anglefixed_32 Angle with Given Size


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